Saturday, April 23, 2005

Narc: 1st Amendment issue, shameful marketing ploy, or both?



I just read a CNN.com article detailing the controversy surrounding Narc, a PlayStation 2 & X-Box game published by Midway. In the game you play a narc, and throughout the game you must choose what to do with the drugs you confiscate: turn them in like a good cop, or get high off your own supply. The short-term effects of drug use are temporary super powers (more on this intriguing concept later), while the long-term effects include addiction and getting busted by your fellow cops. Midway marketing suit Steve Allison is quick to point out that drug use in the game is a sure path to failure, hoping thereby to show that his company in no way condones drug use, virtual or otherwise.

Naturally, the game is drawing the ire of conservative political opportunists. Not satisfied that the game content rating system they fought so bitterly to instate is being adhered to (Narc is rated M for "mature", a fact prominently featured on its packaging and advertising.), they're continuing the long-standing practice of using pseudo-science to claim that whatever Johnny does in a video game, he'll want to do in real life. (Apparently these well-informed folk have never played a game that involved an extensive walk through a sewer system. Johnny has.) I'm not going to harp too much on this today, though. It's a tired and threadbare arguement that gets a little less convincing each time it's rolled out.

Today I'm more interested in Midway. The publisher makes financial parallels between the video game and movie industries, and claims that the right to feature adult content in games should be protected the same as it is in films. I agree with that arguement 100%. However, game publishers do not release games for the purpose of getting 13-year-old boys interested in their civics classes via the 1st Amendment; they do it to make money, and with that fact in mind I must question whether releasing Narc was really the "right" thing to do, from a gamer's perspective.

I want to make it clear that I have not played Narc, so I can't tell you whether or not it's a bad game. That said, I've been playing coin-op video games since Space Invaders and home video/computer games since the Atari 2600. My experience, which includes a stint as a professional (albeit criminally underpaid) game journalist, alerts me to a few warning signs that suggest Midway may not have intended to release a quality game with Narc.

First, we have the cheap shot factor. Forbidden fruit sells, and humanity has been aware of this since before the concept of Catholic guilt. There have been plenty of games over the years that featured edgy, adult content. Some have been good, some have been bad, but you can apply this rule of thumb with a good deal of accuracy: the heavier a game's marketing spin leans on the edgy adult content, the less impressive the rest of the game will be. What's the one feature of Narc acting as the cornerstone of the hype machine? The in-game choice whether or not to do drugs. This fact alone pretty much invalidates the aforementioned suit Steve Allison's claim that drug use is the non-preferred path through the game. Does he really expect gamers who buy this title to ignore its main feature? There's also the fact that short-term drug use in the game grants you temporary super powers, which brings me to the next red flag.

A good game will dictate its content, incorporating whatever it must to create a fun, involving, sometimes realistic gaming experience. When content dictates the game the results are usually terrible. The concept of drug use granting super powers seems like a poorly thought-out attempt to tack on adult content for its marketing value alone. The CNN.com article lists the following drug "power-ups":

Marijuana, as you light a virtual joint and take a long drag, causes the screen to become a hazy green. The drug slows time for criminals in the game, allowing your cop character to chase down and arrest them.

LSD helps differentiate friend from foe, so your character knows whom to confront; allies grow wacky court jester heads, and enemies become devil-headed cartoons. Trippy music and psychedelic colors accompany your computer-generated acid trip.

Other drugs in Narc include speed, ecstasy and crack. Crack, after the distinct sound of someone huffing on a pipe, gives players a one-shot-one-kill skill. Your crackhead cop character suddenly becomes an expert marksman.

Right off the bat, we see pot and acid having the opposite effects they have in real life. Your narc can run faster when stoned? What? Musta been laced. So if pot acts like speed, what in-game effect does speed have? Time for a reality check here, folks. Here's how a couple drugs should affect gameplay:

Marijuana: Time slows down for you, not the criminals, who are able to run away from you faster. You are unable to run for more than 5 seconds at a time, because the fact that you are running is so funny it makes you collapse with laughter. Your mission goal changes from "apprehend drug dealer" to "obtain pizza".

LSD: Your ability to distinguish friend from foe is crippled, as non-player characters will change allegience randomly. Attempting to walk in any direction causes footage of the hotel lobby scene in "Fear and Loathing In Las Vegas" to obscure the game world. These effects allow timid exploration of your surroundings, but render actual game progress impossible for 12-16 hours.

Another red flag is the screen shot that accompanies the CNN.com article. In it, the graphics look slightly more advanced than those of the original Playstation, far inferior to what even an average PS2 game is capable of. Were Narc a strategy game this could be a little more understandible, but action games pride themselves on visual speldor. An action game with substandard graphics usually indicates a rush job.

The final warning sign is price. Narc is priced at $20, 60% less than the typical $50 price for a new PS2 or X-Box game. Combined with the other red flags, this makes me suspect that Midway is trying to encourage impulse sales fueled by the titilation of unique adult content. Midway knows that even a marginally-experienced gamer is going to be reluctant to plunk down $50 for a title that looks like a one trick pony, but $20 is a different story. If this turns out to be the case, then shame on Midway for churning out a product they know to be inferior just to make a quick buck. And shame on them for giving the political hacks who delight in pouncing on games like this additional ammo for such an artistically bankrupt goal. It's bad enough that these beady-eyed trolls are riding a wave of support since millions of men around the country had to fake disgust in front of their wives upon seeing Janet Jackson's tit on TV. Do game publishers really need to hand them picks with which to chip away at our rights, especially for the low low price of $20 a pop?

Of course, this may all be a fool's misguided conjecture. Narc may turn out to be a spectacular game. If it does, I'll gladly smoke a joint the next time I have to run somewhere really fast.

Because the game told me to.

Tuesday, April 19, 2005

"It's on like Donkey Kong, beeatch!"



My fiance and I are trying to get healthier. Her main concern is weight, and mine is blood sugar (I'm type-2 diabetic), which is helped by losing weight and exercise. Unfortunately, we're not always the most motivated people in that department. OK, I'm never the most motivated person when it comes to exercise that doesn't involve drumming or sex, and there's a limited number of times a day I can do either. I'm 35, not 18, for the luva Pete!

Last night my fiance came up with a great idea to kick-start our motivation: a friendly contest. Her goal is to lose 5 pounds; mine is to have a fasting blood sugar level below 145 for two consecutive days. The first of us to reach our goal gets to use some of our tax return money to either get a new tattoo or have work done on an existing tattoo. Suddenly I'm feeling very motivated!

Personally, I think I should win the contest. She already has 3 perfectly good tattoos. I have one that's going to be awesome when it's finished, but that's a ways off. I need the prize more than she does. Unfortunately, my blood sugar won't go down on merit alone, so I'm gonna have to get off my ass and onto the treadmill, take Thompson for more walks, shit like that. And no more Twinkies fried in bacon grease as a midnight snack. Damn. I'm gonna miss 'em.

Today's blood glucose reading was a disappointing 169. ("Uh, no time for the old in-and-out, love; I've just come to read the meter!") Yesterday's was 150, down from 162 the day before that. Yesterday I took Thompson for a walk and didn't eat any sweets, so I don't know why it's higher today. Seems I've got my work cut out for me.

But I'm motivated. Baby needs some new shading!

"Fire, growing, burning, deep inside of me
Focused, driven, certain, the way it's got to be...
1-2-3, go...
So fucking determined
Yeah, yeah go...
You better believe it, confidence
Go...
So fucking determined
Yeah, yeah go...
Spit out all reason"
--Mudvayne, "Determined"

Saturday, April 16, 2005

One Little Thing That Should Be Destroyed

Today I bought a few CDs, which is something I don't do too often anymore. However, there were some discs I'd downloaded (I'm a firm believer in the try-before-you-buy model of music sales.) I wanted to legitimize. Not wanting to drive 2 hours out of my way for no other reason than a few CDs, I headed over to the local FYE at what I call the Berlin Dirt Mall. I like owning CDs, and I like checking out the interesting packaging that many CDs use. But when I got home and managed to get the shrink-wrap off I was reminded of one little thing I hate with every fiber of my being, something that should be destroyed utterly and its creators banished to the Ross Ice Shelf naked with strips of fresh blubber hanging from their necks. I'm talking about those annoying fucking adhesive strips that come attached to every CD under the sun nowadays.

I understand what they're for--to keep people from opening the plastic jewel cases and making off with the CDs inside them, but is it really necessary? I mean, the discs are already shrink-wrapped on top of that. If someone can open the shrinkwrap without the store clerks noticing, is an additional little plastic strip really going to be that much of a deterrent? Tell you the truth, I don't give a fuck if they work or not. They're way too annoying, and should be disposed of on the basis of that alone. At least 2 of the 4 CDs I bought also had another anti-theft device (RFID tag, etc.) buried in the packaging. Is there really any need to pester the honest consumer with yet another annoying piece of shit to remove? For that matter, is in-store theft really that big of an issue anymore?

They don't always come off cleanly either--that's what really steams my cheese. One of the CDs I bought was "Cover Your Tracks" by Bury Your Dead. The packaging is extremely classy for a hardcore release, which are usually long on attitude but short on budget and graphic design. The plastic strip sealing the top edge of the jewel case was treated with some wonderful kind of new elastic adhesive which can probably only be manufactured in a zero-gravity environment. Unfortunately, it seems it can only be removed in such an environment as well. Once I'd slit the tag in two with my trusty Leatherman I peeled it back from the jewel case. A viscous trail of adhesive goo stretched out from the case to the label, eventually snapping, leaving just enough residual goo behind on the case to be easily visible.

DAMN YOU, ANTI-THEFT TAGS!!
YOU FUCKING SUCK!!

Monday, April 11, 2005

Omerta: The Game Show

This bright idea comes to us via a CNN.com article about the ratings crash of "Trading Spaces". The Campbell being referenced is Discovery CEO Billy Campbell. (Discovery owns TLC, the network on which "Trading Spaces" airs.) I want to make sure he gets full credit for this awesome idea. From the article:

"Campbell still wants to focus on nonfiction programming, but feature more real people. One idea is "The Sit Down," like one of those courtroom shows that resolve disputes, but done with a Mafia-style don."

Man, I'd get cable again if this idea came to full fruition! What I really wonder is which type of Don they would get. There are a number of ways to go. Here are a couple examples:

Marlon Brando style Don -- "You never sought my friendship. Let's be honest--before I got a TV show you never wanted it. But if you had come to me in the spirit of friendship, than this scum who harmed you would be suffering this very episode."

Joe Pesci style Don -- "Hey Joey, I got yer head in a fuckin' vice here. Now come on, take the deal, Joey. Don't make me fuckin' do this, Joey! Take the deal, Joey! I'm gonna pop yer eyes right outta yer fuckin' head!"

CD review: Meshuggah--"Catch 33"



In the too-often cookie cutter world of metal, Meshuggah stands unique. They sound like nobody else, and so far nobody has managed to sound like them. It's not just the custom-made Nevborn 8-string guitars the band utilizes, not just Tomas Haake's bizarrely syncopated drum beats, not just Jens Kidman's mortar-dissolving vocal delivery. It's their writing. Meshuggah constructs riffs differently than any other band. They are frequently heavily syncopated and involve multiple odd time signatures. They can be like fractals, little iterative processes, where one repeated phrase is interrupted by a fragmet of itself, effectively throwing off everybody at home trying to count and get their heads around what they're hearing. Meshuggah's music is challenging and rewarding, and painstakingly heavy. Listening to Meshuggah is like watching an explosion in slow motion, noting for your own amusement the patterns of the shockwaves.

Meshuggah's fans have been waiting a while for Catch-33, their first full-length since 2002's Nothing. Last summer the Stockholm four treated us to a spectacularly realized experiment, the 21-minute one song EP "I". The experimentation continues on Catch-33, which Meshuggah themselves are quick to point out is not the next "real" Meshuggah studio album. Catch-33 is basically one 47-minute composition, broken up into 13 segments. Unlike "I", which frequently blasted away at dizzying tempos, Catch-33 is deliberately paced from start to finish, more like Nothing. One large difference from Nothing is the production. While Nothing's production was often muddy and indistinct, Catch-33 is crystal clear throughout, no matter how low those 8-string guitars get. The clarity of the production doesn't sacrifice any heaviness, though. When Meshuggah lock in and kick you in the stomach, you'll feel it.

Upon first listen it's obvious that Catch-33 is one sprawling composition, not a collection of individual songs. The first three tracks feature one central riff that spirals, fractures, and mutates. This is a common occurance across Catch-33, but that's not to say the album is one continuous evolving riff. While many tracks segue, some are more isolated, and the album is peppered with quieter passages, where the band's trademark lurching roar drops away to allow some contrast and relief. In "Mind's Mirrors" the music gives way to a spoken word passage with an oddly melodic phase effect. The 13-minute "In Death--Is Death" features a jazzy section with a distorted almost-walking bassline and tasty interplay with the drums. After pummeling the listener for a few more tracks, album closer "Sum" collapses a little before the halfway mark, leaving a quiet, pretty guitar part to close the composition. It's an uncharacteristically tender way for Meshuggah to close an album, and it gives the listener a pleasant little interval in which to reflect on the past 43 minutes. There's a lot to reflect on.

One other way in which Catch-33 is an experiment is in regard to the drums. Apparently, Catch-33 features no live drumming. Meshuggah's web site credits the entire band with drum programming for the album. I never would have known if they hadn't told me themselves, and I'm a drummer! This is a testament both to the programming on the album and to Tomas Haake's machine-like precision as a drummer. I can only assume the drum sounds were provided by Drumkit From Hell, a commercially available package of samples from Haake's own drumkit. The sound is pure Haake, and even knowing it's programmed I can't listen to the album and say, "Yeah, I can tell right there." I can't tell. Not at all. Wow!

Catch-33 is a CD all Meshuggah fans should own. Due for release in the States on May 31st, don't delay when it hits the shelves. People who have tried Meshuggah before and found them not to their liking will probably not be swayed by Catch-33, as it is not a dramatic reworking of the Meshuggah sound. What it is is a bold experimental piece by a top-tier metal band that is not afraid to challenge themselves or their fans. It may not be the next "real" Meshuggah album, but Catch-33 is enough to boggle your mind for the forseeable future.

First flower of the season


flower bed outside my house

Looks like even in snow-crusted Vermont spring is actually here.

Friday, April 01, 2005

Take This Job and Shove It!, part 14


JAWS

Quint: "I value my neck a lot more than three thousand bucks, chief! I'll find him for three, but I'll catch him--and kill him--for ten. Now you gotta make up your minds. Gonna stay alive? Than ante up. Wanna play it cheap and be on welfare the whole winter? I don't want no volunteers. I don't want no mates. There's too many captains on this island. Ten thousand dollars for me by myself. For that you get the head, the tail...the whole damn thing."

Take This Job and Shove It!, part 13


AMERICAN BEAUTY

Brad: " 'My job consists of basically masking my contempt for the assholes in charge, and at least once a day retiring to the men's room so I can jerk off while I fantasize about a life that doesn't so closely resemble hell.' Why, you obviously have no interest in saving yourself."

Lester: "Brad, for 14 years I've been a whore for the advertising industry. The only way I could save myself now is if I start firebombing."

Brad: "Whatever. Management wants you gone by the end of the day."

Lester: "Well just what sort of severance package is management prepared to offer me, considering the information I have about our editorial director buying pussy with company money, which I think would interest the IRS since it technically constitutes fraud? And I'm sure that some of our advertisers and rival publications might like to know about it as well, not to mention...Craig's wife!"

Brad: "What do you want?"

Lester: "One years's salary with benefits."

Brad: "That's not going to happen."

Lester: "Well, what do you say I throw in a little sexual harassment charge to boot?"

Brad: "Against who?"

Lester: "Against you! Can you prove that you didn't offer to save my job if I let you blow me?"

Brad: "Man! You are one twisted fuck."

Lester: "Nope. I'm just an ordinary guy with nothing to lose."

Take This Job and Shove It!, part 12


AMERICAN BEAUTY

Brad: "Yeah, I'm sure you can see our need to cut corners around here."

Lester: "Sure. Times are tight. You gotta free up some cash. You gotta spend money to make money, right?"

Brad: "Exactly."

Lester: "Like the time Mr. Farnard used the company MasterCard to pay for that hooker and, heh, she used the card numbers and stayed at the St. Regis for, what was it? Three months?"

Brad: "That's unsubstantiated gossip."

Lester: "That's $50,000. That's somebody's salary. That's someone who's gonna get fired because Craig has to pay women to fuck him!"

Take This Job and Shove It!, part 11


MILLER'S CROSSING

Tad: "OK, Leo, OK. I throw him out."

Leo: "Yeah. It's the kiss-off. If I never see him again it'll be soon enough!"

Take This Job and Shove It!, part 10


GHOSTBUSTERS

Janine: "There's a man from the EPA here to see you. He's waiting in your office."

Dr. Venkman: "EPA? What's he want?"

Janine: "I don't know. All I do know is I've been working two weeks without a break and you promised me you'd hire more help."

Dr. Venkman: "Janine, someone with your qualifications should have no trouble finding a top-flight job in either the food service or housekeeping industries." [phone rings] "You gonna answer that?"

Janine: "I've quit better jobs than this." [answers phone] "Ghostbusters, whadaya want?"

Take This Job and Shove It!, part 9


TRUE LIES

Helen: "How long have you been a spy, Harry?"

Harry: "17 years."

Helen: "Have you ever killed anyone?"

Harry: "Yeah, but they were all bad."

Take This Job and Shove It!, part 8


ED WOOD

Ed: "Mr. Weiss, I have never told anyone what I am about to tell you, but I really want this job: I like to dress in women's clothing!"

Take This Job and Shove It!, part 7


HURLY BURLY

Mickey: "Eddie, do you realize that you're now toking up at 8:58 in the morning, on top of the shit you already put up your nose? You're going to show up for work looking like you've got a radish for a face. You're going to show up there...talking like a fish."

Eddie: "You don't have to worry about me, Mickey."

Mickey: "What kind of tone is that?"

Eddie: "What kind of tone is that? That's my tone."

Mickey: "Yeah, but what does it mean?"

Eddie: "My tone. What does my tone mean? I don't have to interpret my fucking tone for you, Mickey. I don't know what it means."

Take This Job and Shove It!, part 6


GHOSTBUSTERS

Janine: "Do you believe in UFOs, astral projections, mental telepathy, ESP, clairvoyance, spirit photography, telekenetic movement, full-trance mediums, the Loch Ness monster, and the theory of Atlantis?"

Winston: "Uh, if there's a steady paycheck in it, I'll believe in anything you say."

Take This Job and Shove It!, part 5


NIGHT SHIFT

Chuck: "Bill, let me try to explain this to you. As we st here and idly chat, thee are women, female human beings, rolling around in strange beds with strange men, and we are making money from that."

Billy Blaze: "Is this a great country or what?"

Take This Job and Shove It!, part 4


FIGHT CLUB

Jack: "We need to talk."

Mr. Chesler: "OK, where to begin? With your constant absenteeism? With your unpresentable appearance? You're up for review."

Jack: "I am Jack's complete lack of surprise."

Mr. Chesler: "What?"

Jack: "Let's pretend. You're the Department of Transportation, OK? Someone informs you that this company installs front seat mounting brackets that never pass collision tests, brake linings that fail after a thousand miles, and fuel injectors that explode and burn people alive. What then?"

Mr. Chesler: "Are you threatening me?"

Jack: "No."

Mr. Chesler: "Get the fuck out of here! You're fired!"

Jack: "I have a better solution. You keep me on the payroll as an outside consultant, and in exchange for my salary my job will be to never tell people these things that I know. I don't even need to come into the office; I can do this job from home."

Mr. Chesler: "Who the fuck do you think you are, you crazy little shit?" [picks up phone] "Security?"

Jack [voiceover]: "I am Jack's smirking revenge!"

Take This Job and Shove It!, part 3


GHOSTBUSTERS

Dr. Venkman: "24 hours a day, 7 days a week! No job is too big, no fee is too big!"

Take This Job and Shove It!, part 2


MONTY PYTHON'S THE MEANING OF LIFE

Michael Palin, 3rd world father: "The mill's closed. There's no more work. We're destitute. I've got no option but to sell you all for scientific experiments. No, that's the way it is, my loves. Blame the Catholic church for not letting me wear one of those little rubber things. Oh, they've done some wonderful things in their time. They've preserved the might and majesty, even mystery of the church of Rome; and the sanctity of the sacraments, the indivisible oneness of the Trinity, but if they'd let me wear one of those little rubber things on the end of my cock, we wouldn't be in the mess we are now."

Take This Job and Shove It!, part 1


YOUNG FRANKENSTEIN

Igor: "Dr. Frankenstein?"

Dr.: "That's Fronkensteen."

Igor: "You're putting me on."

Dr.: "No, it's pronounced Fronkensteen."

Igor: "Do you also say Froderick?"

Dr.: "No. Frederick."

Igor: "Well, why isn't it Froderick Fronkensteen?"

Dr.: "It isn't. It's Frederick Fronkensteen."

Igor." I see."

Dr.: "You must be Igor."

Igor.: "No, it's pronounced...I'gor."

Dr.: "But...they told me it was Igor."

Igor: "Well, they were wrong then, weren't they?!"

Dr.: "Uh, you were sent by Herr Falkstein, weren't you?"

Igor: "Yes. My grandfather used to work for your grandfather."

Dr.: "How nice."

Igor: "Of course, the rates have gone up."

Take This Job and Shove It!, prologue

Yesterday was my last day at my most recently current job. I was fired for the interesting word usements I structure. No, really, I was working in a temporary position, and the position came to its end. I was expecting to be hired on permanently, but due to their contract with their client company, the IT outsourcing group I was working for is having to lay off people instead of hire on more help. It's too bad, because my leaving means the group I worked with is now more critically understaffed then they were when I came on board last fall. I'm leaving on very good terms with everyone and there's the distinct possibility I'll be hired back at a later date, at least to help with some project work. I'm looking forward to a little time off, but it still sucks to be out of a decent job. So instead of being morose about it, I'm listening to some good tunes (see my previous post for more details about that), getting myself in the right frame of mind (Yes, BM, I've put on my bowling socks!), and preparing to assail you with with a collection of movie quotes, all relating to the theme of employment.

So sit back and enjoy the following series of posts about the almighty J-O-B and how it relates to my DVD collection...which I'll actually have time to watch over the next few weeks! And thanks to Netflix, I'll still be able to expand it. I love you, Netflix!

It's always the BIG ones!

I've been collecting MP3s since before most people had heard of them, when dial-up was the prevalent Internet connection type and finding MP3s meant digging through FTP sites for individual songs. Napster wasn't even a dangerous idea yet, and finding a complete CD in one location was a pipe dream. I've got a pretty big collection, that's the point I'm trying to make here.

I've had an iPod for about a year, and like practically everyone else who has one, I love it. The best $400 I spent last year. Er...well, that is after my fiance's engagement ring, of course. (Whew! Close call, buddy! Good save!) Even when my first one died in less than three months my love didn't falter (well, not for long anyway), because thanks to the complete and utter incompetance of Best Buy's so-called Geek Squad (a completely unearned moniker, just ask any real geek) I now have a 40GB 4th-generation iPod instead of a 20GB 3rd-generation pod. And my original G3 accessories--thanks again, Best Buy! Chumps!

I love my iPod, except for one thing: iTunes. I fucking hate iTunes, and I don't care who knows it. Not long ago I had a conversation with adult bedwetter Blue Mule during a musical catching-up session, and found out we both feel pretty much the same way about iTunes. I don't feel that it's necessarilly a bad program, it's just that the way I use my iPod is fundamentally different from the way iTunes thinks I should be using my iPod. Instead, I (and Blue Mule as well) use Anapod Explorer, which, along with a vast list of other improvements over iTunes, fully supports copying music on your iPod back to your PC.

Where am I going with all this? Not far at all, really. You're watching me spend 20 minutes putting my shoes on to go for a 5 minute walk. However, I digress...

One thing all iPod users have had to contend with from time to time is finding that a CD on their iPod isn't tagged correctly, causing vital information (like the song or album title, artist, or track number) to go missing. Without track numbers, the iPod plays a CD's songs in alphabetical order, which in my experience is almost never the order the artist intended. This makes a CD pretty much unplayable on an iPod, unless you know the correct order off the top of your head and don't mind manually adding each song into a playlist to reorder them, and I do happen to mind. Usually I can fix the problem quickly and painlessly in my preferred ID3 tag editor, Dr. Tag, recopy the CD to the iPod, and all is well. However, sometimes the iPod will get a real bug up its pristine white ass about a particular CD, forcing me to edit the tracks directly on the iPod using Anapod Explorer. While a little easier to use than iTunes' tag editor, it is an annoying and time-consuming process, made all the more annoying by the knowledge that it's so quick and easy to do in Dr. Tag.

This morning I tried to listen to "Echoes", a 2-disc Pink Floyd best-of compilation, which I had recently copied to my iPod. Lo and behold, the songs, all 26 of them, appeared in alphabetical order on the iPod, with an album title of "unknown". I fired up Dr. Tag, found that the files were indeed missing information from the v2 ID3 tag, made the corrections (very quick, very easy), and recopied the files to the iPod. No dice. iPod still didn't know what album they were from or what their sequence was. So I had to edit each track individually in Anapod to provide the track numbers. I'm listening to "Echoes" right now and I'm enjoying it, but I sure had to work for it.

My point? It's always the BIG ones! This never happens with a small CD. My iPod didn't have a problem with Meshuggah's one-song "I" EP. The five tracks on Floyd's "Animals" CD never gave me trouble with their tags. No, my iPod seems to like to save this particular little bug for CDs with lots of songs on 'em. A 2-disc Floyd set? Sure, let me fuck up that one! I should state for the record that I've also had to perform this annoying proceedure with Pig Destroyer's "38 Counts of Battery" CD, and you can guess how many tracks that one has.

Fucking iPod. I love it. The piece of shit.